Ryan Smith
AI Programmer

I have over 8 years professional experience in the games industry and a decade more of modding experience prior to that. I’ve modded and written tools for Neverwinter Nights, Diablo 2, Quake 1 and 3 and many others. I’ve had a particular focus on AI in my career and in my modding days, creating the legendary Quake bot, the FrikBot. Professionally, I’ve had the pleasure of writing a large portion of the AI systems for Prey 2 and other titles at Human Head Studios.